{"id":19,"date":"2008-08-13T22:17:38","date_gmt":"2008-08-13T20:17:38","guid":{"rendered":"https:\/\/blog.veldrin.com\/?p=19"},"modified":"2016-12-09T15:06:29","modified_gmt":"2016-12-09T14:06:29","slug":"vanguard-crash","status":"publish","type":"post","link":"https:\/\/blog.veldrin.com\/?p=19","title":{"rendered":"Vanguard Crash"},"content":{"rendered":"<p>Voila je l&rsquo;avais dit, tout ce qui me passe par la t\u00eate. \ud83d\ude1b<\/p>\n<p>Voil\u00e0 bien 3 heures que je m&rsquo;arrache les cheveux (figur\u00e9 s&rsquo;il vous plait) sur un crash au lancement de mon jeu favori \ud83d\ude25<\/p>\n<p>Et oui le net contient la r\u00e9ponse comme d&rsquo;habitude, mais je vais l&rsquo;\u00e9crire ici comme \u00e7a je saurais ou le retrouver.<\/p>\n<p>Mon log (VGClient.log) donnait ceci :<\/p>\n<pre>FATAL: Critical: FD3DPixelShader::Serialize\r\nFATAL: Critical: UD3DRenderDevice::SerializeCompiledShaders\r\nFATAL: Critical: UD3DRenderDevice::LoadCompiledShadersFromFile\r\nFATAL: Critical: UD3DRenderDevice::SetRes\r\nFATAL: Critical: UWindowsViewport::TryRenderDevice\r\nFATAL: Critical: UWindowsViewport::OpenWindow\r\nFATAL: Critical: UGameEngine::Init\r\nFATAL: Critical: InitEngine\r\nFATAL: Exit: Executing UObject::StaticShutdownAfterError\r\nFATAL: Exit: Executing UWindowsClient::ShutdownAfterError\r\nFATAL: Exit: OpenAL Audio subsystem shut down.<\/pre>\n<p>La solution&nbsp;supprimer le contenu du&nbsp;dossier <em>cache<\/em> dans le sous dossier <em>bin<\/em> de l&rsquo;installation du jeu.<br \/>\nEt tout remarche comme il se doit. \ud83d\ude42 Bien entendu il faut recompiler les textures, mais bon l&rsquo;essentiel hein. \ud83d\ude00<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Voila je l&rsquo;avais dit, tout ce qui me passe par la t\u00eate. \ud83d\ude1b Voil\u00e0 bien 3 heures que je m&rsquo;arrache les cheveux (figur\u00e9 s&rsquo;il vous plait) sur un crash au lancement de mon jeu favori \ud83d\ude25 Et oui le net contient la r\u00e9ponse comme d&rsquo;habitude, mais je vais l&rsquo;\u00e9crire ici comme \u00e7a je saurais ou &hellip; <\/p>\n<p class=\"link-more\"><a href=\"https:\/\/blog.veldrin.com\/?p=19\" class=\"more-link\">Continuer la lecture<span class=\"screen-reader-text\"> de &laquo;&nbsp;Vanguard Crash&nbsp;&raquo;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[],"class_list":["post-19","post","type-post","status-publish","format-standard","hentry","category-vgsoh"],"_links":{"self":[{"href":"https:\/\/blog.veldrin.com\/index.php?rest_route=\/wp\/v2\/posts\/19","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/blog.veldrin.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blog.veldrin.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/blog.veldrin.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/blog.veldrin.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=19"}],"version-history":[{"count":1,"href":"https:\/\/blog.veldrin.com\/index.php?rest_route=\/wp\/v2\/posts\/19\/revisions"}],"predecessor-version":[{"id":482,"href":"https:\/\/blog.veldrin.com\/index.php?rest_route=\/wp\/v2\/posts\/19\/revisions\/482"}],"wp:attachment":[{"href":"https:\/\/blog.veldrin.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=19"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blog.veldrin.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=19"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blog.veldrin.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=19"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}